DE eng

Search in the Catalogues and Directories

Page: 1 2
Hits 1 – 20 of 21

1
Development of an American sign language game for deaf children
In: http://www.cc.gatech.edu/ccg/publications/idc05_henderson.pdf (2005)
BASE
Show details
2
Development of an American sign language game for deaf children
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/idc05_final.pdf (2005)
BASE
Show details
3
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/NTID05_0526_final.pdf (2005)
BASE
Show details
4
Development of an American sign language game for deaf children
In: http://www.cc.gatech.edu/~brashear/pubs/IDC05.pdf (2005)
BASE
Show details
5
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www.rit.edu/ntid/vp/techsym/papers/2005/M2D.pdf (2005)
BASE
Show details
6
Development of an American Sign Language game for deaf children
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/idc05_final.pdf (2005)
BASE
Show details
7
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/NTID05_0526_final.pdf (2005)
Abstract: We present our on-going development of CopyCat, a gesture-based computer game for deaf children. Using gesture recognition techniques, CopyCat allows deaf children to communicate with the computer using American Sign Language (ASL) and encourages them to practice signing in an enjoyable way. Our goal is to help young children to transition from disjoint single-sign communication to phrases that represent complete thoughts. Focusing on a user-centered design method, we use pilot studies with deaf children to improve the usability and enjoyment of the game as well as to develop our computer gesture recognition. We use a Wizard of Oz (WOz) technique which allows us to separate interface testing from gesture recognition development, thus allowing us to focus on how deaf children interact with the gesturebased user interface. This paper describes the configurations and results of each pilot study and shows the design process based on the children's feedback.
Keyword: ASL; children; computer game; gesture recognition; human-computer interaction (HCI; language acquisition; user-centered development; wizard of Oz method BACKGROUND
URL: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/NTID05_0526_final.pdf
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.186.5375
BASE
Hide details
8
Towards a One-Way American Sign Language Translator
In: http://wearables.cc.gatech.edu/publications/faceandgesture04_mcguire.pdf (2004)
BASE
Show details
9
Towards a One-Way American Sign Language Translator
In: http://www.cc.gatech.edu/~brashear/pubs/GESTURE2004.pdf (2004)
BASE
Show details
10
Using Multiple Sensors for Mobile Sign Language Recognition
In: http://wearables.cc.gatech.edu/publications/iswc2003-sign/iswc2003-sign.pdf (2003)
BASE
Show details
11
Georgia Tech Gesture Toolkit: Supporting experiments in gesture recognition
In: http://www.cc.gatech.edu/~brashear/pubs/ICMI2003.pdf (2003)
BASE
Show details
12
Using Multiple Sensors for Mobile Sign Language Recognition
In: http://www1.cs.columbia.edu/graphics/courses/mobwear/resources/brashear-iswc03.pdf (2003)
BASE
Show details
13
Using Multiple Sensors for Mobile Sign Language Recognition
In: http://www.cc.gatech.edu/ccg/././publications/iswc2003-sign/iswc2003-sign.ps (2003)
BASE
Show details
14
Georgia Tech Gesture Toolkit: Supporting Experiments in Gesture Recognition
In: http://www.cc.gatech.edu/ccg/publications/westeyn_ICMI2003.pdf (2003)
BASE
Show details
15
ABSTRACT American Sign Language Recognition in Game Development for Deaf Children
In: http://www.cc.gatech.edu/~brashear/pubs/ASSETS2006.pdf
BASE
Show details
16
H.5.2 [Information interfaces and presentation]: User Interface
In: http://www.cc.gatech.edu/ccg/publications/chishort05_lee.pdf
BASE
Show details
17
Learning American Sign Language (ASL) through a Gesture-Based Computer Game CopyCat: Learning American Sign Language (ASL) through a Gesture-Based Computer Game
In: http://www.cc.gatech.edu/~vlh/pubs/resna_sdc05.pdf
BASE
Show details
18
Improving the Efficacy of Automated Sign Language Practice Tools
In: http://www.sigaccess.org/newsletter/sept07/Sept07_04.pdf
BASE
Show details
19
H.5.2 [Information interfaces and presentation]: User Interface
In: http://www.cc.gatech.edu/~brashear/pubs/CHI05.pdf
BASE
Show details
20
H.5.2 [Information interfaces and presentation]: User Interface
In: http://www.cc.gt.atl.ga.us/fac/Thad.Starner/p/030_30_AC/chi05short_final.pdf
BASE
Show details

Page: 1 2

Catalogues
0
0
0
0
0
0
0
Bibliographies
0
0
0
0
0
0
0
0
0
Linked Open Data catalogues
0
Online resources
0
0
0
0
Open access documents
21
0
0
0
0
© 2013 - 2024 Lin|gu|is|tik | Imprint | Privacy Policy | Datenschutzeinstellungen ändern